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Panflute

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Posts posted by Panflute

  1. 12 hours ago, Mel81x said:

    One of the things we discussed, either here or the 'other' board, was the fact that Doom wasn't just a run through guns blazing game but that music just made you want to hack and bust a hole in every NPC you found. I don't think I have ever played a game where I have actively gone around looking for fuel to use the chainsaw more than the actual assault weaponry at my disposal.

    The only gripe I had with it was that it was too short and lacked any real story plus I think it really didn't do itself any justice in terms of difficulty until you pushed the level up much higher and then the hording became much more challenging to engage. After reading your comments I am actually tempted to go back and give it a run through again. I always envisioned Prey to kind of have a similar mechanic but that game is nowhere close to the amount of fun Doom gave me. 

    I disagree on both accounts. 11 hours (at least that's how long it took me) is very decent for a modern shooter, especially with there being plenty of secrets in every level. I also liked the fact that storytelling was minimal and didn't get in the way of gameplay. Too much tryhard bullshit in the industry nowadays, so I'm glad the basic premise here is "kill demons".

    Anyway, after finishing Doom 2016 or Doom 4 or however you want to call it, I got the Doom 3: BFG edition. I think I started Doom 3 about 2-3 times but I never got past the first couple of levels because the ammo hunting and whole flashlight ordeal ("no ductape on Mars") started to annoy me pretty quick. Luckily, BFG Edition addresses both of these issues by adding the flashlight to the body (so you can actually fight and see what you're shooting at simultaneously...) and adding way more ammo.

    Some would say these changes make Doom 3 less challenging or scary, which I guess is true, but it makes the game more appealing as a shooter, which is why I had bought it in the first place.

    It was very interesting to play Doom 3 right after Doom 4, because of the radically different approach. Doom 4 is really a steroid, overpowered, ridiculous experience (in all the right ways) to the point where it's almost a horde shooter, while Doom 3 is much slower in building up tension, but therefore also way more atmospheric. Tight corridors, actually frightening demons (those fucking baby insects man), and a very dim, almost depressing atmosphere. After playing through the main game, the Resurrection of Evil expansion and the new Lost Mission episode, I might just like this game better than the new one. 

  2. Completed Doom 4 and as @Mel81x said, the final bossfight was really good. Possibly the highlight of the game. I'll go back eventually to get all the secrets, as I found the exploration really enjoyable but there's much I haven't found.

    Because I've never beaten Doom 3, I got the BFG edition on Steam (so I can actually use a damn flashlight and weapon at the same time). 5 hours in, it's amazing to see how different this game is from 4. Doom 3 is more of a horror game that often makes you feel weak and vulnerable, whereas Doom 4 is an over-the-top violence generator that is amazing but not scary in the least.

  3. 10 hours ago, Spike said:

    Having an internal crisis right now. The cards looking up that I will be moving to Chicagoland in a few months just as I've become accustomed to the South and Atlanta's suburbs. I long for a house with a yard so I can BBQ, I prefer the heat and I don't know if I want this.

     

    Personally I would avoid the big city given the option.

  4. 1 hour ago, Dr. Gonzo said:

    Apologies for continuing to harp on about this game... but Metro 2033 has some elements that are so well done. Particularly, the stealth sections (which I'm pretty sure are optional, but when ammo is pretty scarce in the game generally it makes sense for me to want to conserve it - plus I like stealth games) and the sound design of the game.

    Simply put, the sound and stealth mechanics are incredibly close to the original Thief games. The way you manipulate darkness to sneak around, and have to be careful with what you're walking on to avoid giving yourself away to the enemies. The downside is... if you get caught then it seems like everyone around magically can immediately find you - which is fucking bullshit. But it's not a full fledged stealth game. I am finding myself enjoying sneaking around and throwing knives into peoples heads though. The original Thief games are among my favourites of all time though.

    I only started using stealth during my second playthrough and it really enhances the experience. Stealth was one of the things that were dog shit in STALKER, so I'm glad they got it right in this game.

    My favourite weapon was that weird air pressure gun. When fully charged, you can kill most things instantly, and it's also silent.

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