The first part in bold I can understand to a point as creating, developing, testing and releasing a game is effectively a 'project' as such and when said game has gone gold, that's pretty much said 'project' launched and other than possible DLC or new content, it's pretty much redundant. What does seem odd is that there may not be a lot of developers being laid off, but if they're expanding the annual release team, why not at least offer them those roles?
The second part however is just baffling, looks very short sighted and just screams greed. Is getting rid of an esports team and support staff really going to do that much more for revenue when you've just made record revenue in the first place?
Wouldn't you need the marketing consultants (unless temporary) to actually market your game above the competition?
It all just seems nothing more than a 'money at all cost and fuck everyone else' exercise really.