Azeem Posted June 4, 2020 Share Posted June 4, 2020 Bartle taxonomy divides players in four types based on their actions and what they pursue in a game Achievers, Explorers, Socializers and Killers. It was initially developed for classifying multiple online players only. I'm personally an Explorer who likes Achieving but I'm not bothered to do games 100% all the time. https://matthewbarr.co.uk/bartle/ This is an online test for it Link to comment Share on other sites More sharing options...
Harry Posted June 4, 2020 Share Posted June 4, 2020 I'm the stressed one manically trying to figure out what the controls are whilst dying repeatedly and cracking the shits Link to comment Share on other sites More sharing options...
Subscriber Mel81x+ Posted June 4, 2020 Subscriber Share Posted June 4, 2020 That's what I got and I'd say its rather accurate. Link to comment Share on other sites More sharing options...
Azeem Posted June 4, 2020 Author Share Posted June 4, 2020 32 minutes ago, Mel81x said: That's what I got and I'd say its rather accurate. Apparently as much as simple this classification is, designer use it to great extent in game development Link to comment Share on other sites More sharing options...
Azeem Posted June 4, 2020 Author Share Posted June 4, 2020 Accurate Link to comment Share on other sites More sharing options...
Azeem Posted June 4, 2020 Author Share Posted June 4, 2020 39 minutes ago, Harry said: I'm the stressed one manically trying to figure out what the controls are whilst dying repeatedly and cracking the shits You are 90% looser Link to comment Share on other sites More sharing options...
Subscriber Mel81x+ Posted June 4, 2020 Subscriber Share Posted June 4, 2020 46 minutes ago, Azeem said: Apparently as much as simple this classification is, designer use it to great extent in game development This is true I think theres a YT video I posted in another thread where the devs talked about how achievements have to factor into development just because you want it to be challenging but what is a challenge without some kind of reward to then force players to chase the next achievement. Edit: The game was Alien Isolation and how the AI chased you but tried to backoff at times to keep your achievements seem like you were progressing when really it could also think the opposite and want to stop you from progressing quick. Link to comment Share on other sites More sharing options...
Bluewolf Posted June 4, 2020 Share Posted June 4, 2020 I got this.. Answered the questions as best I could although a lot of the questions are not really related to many games I tend to play... The Bartle Test of Gamer Psychology You are 100% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 33% Achiever 33% Socialiser 33% Killer Link to comment Share on other sites More sharing options...
Subscriber Pyfish+ Posted June 4, 2020 Subscriber Share Posted June 4, 2020 You are 67% Achiever You are also: 60% Explorer 47% Socialiser 27% Killer Definitely accurate for me. Link to comment Share on other sites More sharing options...
Subscriber nudge+ Posted June 4, 2020 Subscriber Share Posted June 4, 2020 Spot on. Link to comment Share on other sites More sharing options...
ASF Posted June 11, 2020 Share Posted June 11, 2020 80% Achiever 53% Explorer 47% Killer 20% Socialiser Link to comment Share on other sites More sharing options...
Panflute Posted August 9, 2020 Share Posted August 9, 2020 It really depends on the game and the situation, but as I mainly do PVP at the moment in my MMO of choice... Link to comment Share on other sites More sharing options...
Machado Posted December 3, 2020 Share Posted December 3, 2020 You are 73% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Socialiser 53% Killer 20% Achiever Link to comment Share on other sites More sharing options...
Dr. Gonzo Posted December 10, 2020 Share Posted December 10, 2020 You are 67% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun. You are also: 47% Socialiser 47% Achiever 40% Explorer Link to comment Share on other sites More sharing options...
Bluebird Hewitt Posted December 10, 2020 Share Posted December 10, 2020 6 hours ago, Dr. Gonzo said: You are 67% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun. You are also: 47% Socialiser 47% Achiever 40% Explorer Didn't know you could kill in Animal Crossing. Link to comment Share on other sites More sharing options...
Carnivore Chris Posted December 27, 2020 Share Posted December 27, 2020 An angry one who smashes control pads when he loses. Link to comment Share on other sites More sharing options...
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