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What type of gamer are you ?


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Bartle taxonomy divides players in four types based on their actions and what they pursue in a game Achievers, Explorers, Socializers and Killers. It was initially developed for classifying multiple online players only.

I'm personally an Explorer who likes Achieving but I'm not bothered to do games 100% all the time.

https://matthewbarr.co.uk/bartle/ 

This is an online test for it

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32 minutes ago, Mel81x said:

image.thumb.png.bd526b238d8c585b8011b940b82753ed.png

That's what I got and I'd say its rather accurate.

Apparently as much as simple this classification is, designer use it to great extent in game development

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46 minutes ago, Azeem said:

Apparently as much as simple this classification is, designer use it to great extent in game development

This is true I think theres a YT video I posted in another thread where the devs talked about how achievements have to factor into development just because you want it to be challenging but what is a challenge without some kind of reward to then force players to chase the next achievement. 

Edit: The game was Alien Isolation and how the AI chased you but tried to backoff at times to keep your achievements seem like you were progressing when really it could also think the opposite and want to stop you from progressing quick.

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I got this..

Answered the questions as best I could although a lot of the questions are not really related to many games I tend to play... 

The Bartle Test of Gamer Psychology

You are 100% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

33% Achiever

 

33% Socialiser

 

33% Killer

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You are 73% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

53% Socialiser

53% Killer

20% Achiever

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You are 67% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

 

You are also:

47% Socialiser

 

47% Achiever

 

40% Explorer

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6 hours ago, Dr. Gonzo said:

You are 67% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

 

You are also:

47% Socialiser

 

47% Achiever

 

40% Explorer

Didn't know you could kill in Animal Crossing. :ph34r:

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